Loading
Get our free monthly newsletter
The latest news, case studies, events & opportunities across the creative industries.
Thank you! You are now subscribed to our newsletter.
Oops! Something went wrong while submitting the form.

By clicking the Join Now button, you agree to our Terms of Service and Privacy Policy.

Cookies Preferences
Close Cookie Preference Manager
Cookie Settings
By clicking “Accept All Cookies”, you agree to the storing of cookies on your device to enhance site navigation, analyze site usage and assist in our marketing efforts. More info
Strictly Necessary (Always Active)
Cookies required to enable basic website functionality.
Thank you! Your submission has been received!
Oops! Something went wrong while submitting the form.
Games

£1.3bn 'spillover' effect from video games industry

updated
April 11, 2024
Published on:
January 2, 2024

A report from FTI Consulting and Ukie (UK Association for Interactive Entertainment) has quantified the use and economic contribution of video game technology in sectors outside the games industry, itself worth £6 billion in GVA.

The report defined ‘spillover’ technology as instances where other sectors have adopted and applied innovations from game developers to enhance products and improve business operations.

Highlights include nearly 10,000 jobs supported, £760 million in Gross Domestic Product (“GDP”), and £380 million in labour income – activity which constitutes £250 million in government revenues. The overall output of this spillover technology was £1.3 billion.

Sectors that saw the highest spillover from game technology in the UK included Information Technology, Energy Extraction and Business Services. However other sectors such as Healthcare, Television and Film saw a notable if small impact, with video game technology providing many ground-breaking technological innovations to these industries.

The healthcare sector widely utilises game engines as a means of advancing patient care. In fact, the healthcare sector is among the top three industries expected to lead VR adoption through 2025. Medical professionals and surgeons can use game engine-enabled products such as Precision OS to learn and practice on realistic VR simulations, making virtual surgery training more life-like by providing real-time sensory feedback.

Films and TV programmes such as 'The Batman', BBC’s 'Match of the Day' and 'Rogue One: A Star Wars Story', all made in the UK, are increasingly leveraging innovative visual effects (VFX) capabilities such as virtual production, driven by game engine technology.

Studios like Pinewood in Slough are able to build dynamic, photo-real digital landscapes on LED stages to set a scene in any location, allowing creatives to make tweaks in real time on set and helping actors adapt to their characters’ on-screen lives. Virtual production also reduces the need for on-location shooting, increasing filming possibilities whilst reducing costs of travel, insurance, permits and housing or full set construction.

Meanwhile the automotive sector has demonstrated a growing interest in game engine technology, particularly as vehicles start to rely more heavily on software and technology. The visualisation capabilities offered by commercial game engines such as Unreal and Unity make these products compelling solutions for automotive applications, such as expanding simulation and testing capabilities.

Read the full report.

https://ukie.org.uk/

Image: ukie

Get our free monthly newsletter

The latest news, case studies, events & opportunities across the Creative Industries sector.

Thank you! You are now subscribed to our newsletter.
Oops! Something went wrong while submitting the form.

By clicking the Join Now button, you agree to our Terms of Service and Privacy Policy.