Industry chiefs hail new curriculum’s boost to creative economy
The launch of a new National Curriculum subject in Computing has been applauded by industry leaders.
The new subject has replaced the outdated ICT curriculum which Ian Livingstone, the Vice Chair of Ukie, the association for the UK games and interactive entertainment sectors, identified in the NESTA Next Gen report as being a key factor in restricting the development of talent in the games and special effects industry and was in need of reform. A campaign by Ukie brought together leading industry organisations to support a change.
In the new subject, pupils aged five to seven will learn how to understand what algorithms are and how to create and debug simple programs. In line with the curriculum, students from the age of 11 will have to design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems.
Ukie’s next step in the campaign is to help government address the teacher deficit in Computing by investing in teacher training and exploring how games can be used to create exciting and inspirational lessons in the classroom.
Some of the UK’s leading visual effects, animation and video game companies have also joined forces to create a new skills academy. The consortium, which includes James Bond producers Pinewood Studios and Sony Computer Entertainment Europe, secured almost £6.5 million from the UK Commission for Employment and Skills (UKCES).
Watch a video about the project here.
The Next Gen Skills Academy, which will be led by Amersham and Wycombe College and leading motion capture company Centroid, will help develop the next generation of talented animators, games designers and visual effects artists.
It will offer a range of courses from new entry level qualifications to higher level apprenticeships, as well as short courses and online learning.
Updated 17/11/2014; original story published 20/12/2013.
Next Gen Report, NESTA